Glenda Adams, director of development at Aspyr Games, talks about her company's experiences in moving PC games like Enemy Territory: Quake Wars and The Sims to the Mac.
Interesting -- I didn't think the teams were so small. Adams does point out that even though the process is faster than people think, Mac games sell so few copies that it's tough to justify the expense in many cases.
Mac Games Q&A [Riottt]